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Written by Avantenor
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Friday, 27 April 2007 |
Today's developer diary is written by programmer Arne Schnurr. He is responsible for all things concerning the GUI of Drakensang. And that's also the topic of his entry for the Drakensang diary.
"Funny, that's the 10th time I've clicked the button [Open Inventory] and nothing happens?!" That's what it would sound like, if there were no one responsible for the functionality of the graphical user interface.
...hang on, there wouldn't even be any button to click...
As you already guessed, this entry is about the graphical user interface of Drakensang and the steps necessary to make some visible buttons that the player (you) can click on in the end. To explain how this process works, it would be best to demonstrate it with a simple ingame window, in this case the crafting window.
Read on
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RPC Trailer & Site Updates |
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Written by Avantenor
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Thursday, 26 April 2007 |
Yesterday, Anaconda made the trailer available that has been shown on Role Play Convention 2007 this weekend. It features some ingame scenes (~1:30min) and a german interview with creative director Bernd Beyreuther. I made a english transcript of the interview.
Trailer download
Interview transcript
Finally I also opened the game facts section and added the first sites with some more detailed game informations. You can reach these sites from the menu on the left side. There are no totally new infos, it's mainly a collection of all the interview statements, combined with some more detailed postings from the official german forum. Sry that it took so long. I'm adding some more things in the next time, but I will write a small news when I've done so. |
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Written by Avantenor
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Friday, 13 April 2007 |
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Today's Developer Diary is about the Tatzelwurm. You could already see the Tatzelwurm in the official trailer. Misunderstandings between marketing and designers resulted in a demonstration where the Tatzelwurm spitted fire. Scandalous, because - for TDE - Tatzelwürmer do not spit fire and that demonstration lead to controversial discussions within the german TDE community. Not only for spitting fire, but also for its vestigial dragon wings and arrangement of the legs. Nevertheless, the first Drakensang star was born. So, today Radon Labs wrote about creation process of the Tatzelwurm and the reasons for its final design.
Dev Diary #6
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Written by Avantenor
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Friday, 30 March 2007 |
Anaconda and Radon Labs sent us the next entry for the developer diary. Today, game designer Fabian Rudzinski continues the diary with an entry about his work as games designer for Drakensang.
Today I’d like to write a little about the game design. Before I tell you about my tasks on Drakensang, I’m going to introduce myself.
When I started playing the very first edition of The Dark Eye in 1985, I discovered my love for role playing. After TDE, I played many other role playing systems: AD&D, Shadowrun, Pheoenix-Command, Call of Cthulhu, Warhammer Fantasy – these are only a few examples of the games I played in the last 22 years. Of course, at the same time I started spending more and more time on all types of computer role playing games.
Read on
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Written by Avantenor
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Thursday, 15 March 2007 |
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As I wrote on wednesday, there is a new developer diary for you. Today's topic is the creation of the overview map. It's written by lead programmer Nico Pogoczelski, who explains you the responsibilities of a coder in a game project like Drakensang. What does a coder actually do as a games developer? This is exactly what I’d like to tell you, on the basis of the development of the overview map. As the Lead Programmer, this task was very tricky for me, which is why I decided to write my first article for the dev diary about the map. Recently the little son of our secretary Borislava visited us. After she guided him through several departments at Radon Labs, they finally came in the coder’s room. „What do these guys do?“ – “They get paid for playing games.” Read On
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Jan leaves & new animation video |
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Written by Avantenor
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Wednesday, 14 March 2007 |
 Leaves: Jan Lechner Today, Jan Lechner gave his farewell to the community. He will leave Radon Labs for personal reasons and wished the community and his colleagues all the best. In future, game designer Fabian Rudzinski will take over Jan's Job in the official forum. Maybe you will remember Fabian as he was introduced in the first Developer Diary . Fabian is responsible for nearly all important design aspects of Drakensang, i.e. talent system, characters, story proceedings, quests etc. And he brought a little present for you all: An animation of a dwarf. You can download the movie at our video section, it's about 6MB. You can also watch the movie in minor quality at YouTube.Our video section Svens farewell posting @ oficial forum (german)  The "new guy": Fabian Rudzinski Video @ YouTube At least, a little announcement: Don't miss the new Developer Diary at Friday. Lead Programmer Nico Pogoczelski is going to tell you something about the work of a coder and as example he has chosen to describe the process of creating the overview map. Forum |
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